Stadium Crowd

Stadium Crowd – Modifier Panel

SOURCE

  • Source Standing Select the character preset to use in standing pose.

  • Source Sitting Select the character preset to use in sitting pose.

  • Standing Factor Blend ratio between standing and sitting characters (0 = all sitting, 1 = all standing).


VARIATION

  • Seed Seed value to control the randomness of all variation options below.

  • Random Face / Skin / Hair / Pattern Toggle options to enable random variation for each specific attribute:

    • Random Face: Different facial features

    • Random Skin: Skin tone variation

    • Random Hair: Hair styles or colors

    • Random Pattern: Variants of clothing textures or prints


COLOR_THEME

  • Probability The chance that override color settings will be applied to a character.

  • Color Seed Seed value used to shuffle color outputs randomly while keeping consistency.

  • Color Theme Select a base color palette to apply to the crowd (e.g. company brand, team color).

  • Color Variation Degree of randomness added to the override color values.

  • Mix To Original Blend factor between the original character color and the override color.


EMITTER

  • Emitter Assign the curve object that defines the stadium for the crowd.

  • Seed Seed value for emitter randomness.

  • Probability Likelihood that a character will be placed at each point on the emitter path.

  • Use Crowd Toggle to activate character generation for this emitter.


TRANSFORMS

  • Offset Position Base offset applied to the position of each instance.

  • Random Position Adds slight variation to the placement position.

  • Offset Rotation Fixed rotation applied to all characters.

  • Random Rotation Adds randomness to the rotation of each character.

  • Offset Scale Scale multiplier applied to all characters.

  • Random Scale Amount of random scaling applied individually.


AIM

  • Use Aim Enable characters to face a specific direction or object.

  • Aim Target Object that characters will look at.

  • Aim Factor Controls how strongly characters rotate toward the Aim Target.


BASE

  • Use Base Enable the basic stadium structure layout.

  • Step Width Horizontal spacing between characters.

  • Step Height Vertical spacing between rows.

  • Step Number of step rows (useful for stadium tiers).


SEAT

  • Use Seat Enable seat placement system.

  • Seat Standard Collection for standard seats used in the layout.

  • Seat Decorate Collection for decorative seat objects.

  • Seat Space Distance between seats.

  • Seat Offset Position Offset applied to the seat base position.

  • Section Distance Spacing between seating sections.

  • Zone Raycast Range for detecting seat zone placement via raycast.


SEAT_ZONE

  • Seat Extra Zone Collection for area used to assign additional seat types.

  • Seat Decorate Zone Collection for area used to place decorative seats.


ELEMENT

  • Use Element Toggle to enable placement of environmental or decorative elements.

  • Curve Point Asset Collection to spawn along points of a curve.

  • Asset Exclude Collection to Exclude certain assets from being placed.

  • Use Boolean Enable boolean logic for placement decisions.

  • Curve Point Boolean A collection used for Boolean operations to cut or shape the base structure.

  • Element Distance Distance between element and crowd points.

  • Element Raycast Detection range for placing elements based on nearby geometry.

  • Guardrail Assign guardrail asset.

  • Guardrail Gap Distance between guardrail elements.

  • Guardrail Offset Position Offset for positioning guardrails.

  • Board Object used as signboard or banner.

  • Board Gap Spacing between board placements.

  • Board Offset Position Offset for placing boards along the layout.


PRESET_ASSET

  • Preset Asset Collection used to associate this crowd with a specific preset asset collection.


COUNTER

  • Counter Toggle to enable crowd instance counting system

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