Stadium Crowd

Stadium Crowd – Modifier Panel
SOURCE
Source Standing Select the character preset to use in standing pose.
Source Sitting Select the character preset to use in sitting pose.
Standing Factor Blend ratio between standing and sitting characters (0 = all sitting, 1 = all standing).
VARIATION
Seed Seed value to control the randomness of all variation options below.
Random Face / Skin / Hair / Pattern Toggle options to enable random variation for each specific attribute:
Random Face: Different facial features
Random Skin: Skin tone variation
Random Hair: Hair styles or colors
Random Pattern: Variants of clothing textures or prints
COLOR_THEME
Probability The chance that override color settings will be applied to a character.
Color Seed Seed value used to shuffle color outputs randomly while keeping consistency.
Color Theme Select a base color palette to apply to the crowd (e.g. company brand, team color).
Color Variation Degree of randomness added to the override color values.
Mix To Original Blend factor between the original character color and the override color.
EMITTER
Emitter Assign the curve object that defines the stadium for the crowd.
Seed Seed value for emitter randomness.
Probability Likelihood that a character will be placed at each point on the emitter path.
Use Crowd Toggle to activate character generation for this emitter.
TRANSFORMS
Offset Position Base offset applied to the position of each instance.
Random Position Adds slight variation to the placement position.
Offset Rotation Fixed rotation applied to all characters.
Random Rotation Adds randomness to the rotation of each character.
Offset Scale Scale multiplier applied to all characters.
Random Scale Amount of random scaling applied individually.
AIM
Use Aim Enable characters to face a specific direction or object.
Aim Target Object that characters will look at.
Aim Factor Controls how strongly characters rotate toward the Aim Target.
BASE
Use Base Enable the basic stadium structure layout.
Step Width Horizontal spacing between characters.
Step Height Vertical spacing between rows.
Step Number of step rows (useful for stadium tiers).
SEAT
Use Seat Enable seat placement system.
Seat Standard Collection for standard seats used in the layout.
Seat Decorate Collection for decorative seat objects.
Seat Space Distance between seats.
Seat Offset Position Offset applied to the seat base position.
Section Distance Spacing between seating sections.
Zone Raycast Range for detecting seat zone placement via raycast.
SEAT_ZONE
Seat Extra Zone Collection for area used to assign additional seat types.
Seat Decorate Zone Collection for area used to place decorative seats.
ELEMENT
Use Element Toggle to enable placement of environmental or decorative elements.
Curve Point Asset Collection to spawn along points of a curve.
Asset Exclude Collection to Exclude certain assets from being placed.
Use Boolean Enable boolean logic for placement decisions.
Curve Point Boolean A collection used for Boolean operations to cut or shape the base structure.
Element Distance Distance between element and crowd points.
Element Raycast Detection range for placing elements based on nearby geometry.
Guardrail Assign guardrail asset.
Guardrail Gap Distance between guardrail elements.
Guardrail Offset Position Offset for positioning guardrails.
Board Object used as signboard or banner.
Board Gap Spacing between board placements.
Board Offset Position Offset for placing boards along the layout.
PRESET_ASSET
Preset Asset Collection used to associate this crowd with a specific preset asset collection.
COUNTER
Counter Toggle to enable crowd instance counting system
Last updated