Flow Curve Crowd

Flow Curve Crowd – Modifier Panel

SOURCE

  • Source Select the character source used for generating the crowd.


VARIATION

  • Seed Seed value to control the randomness of all variation options below.

  • Random Face / Skin / Hair / Pattern Toggle options to enable random variation for each specific attribute:

    • Random Face: Different facial features

    • Random Skin: Skin tone variation

    • Random Hair: Hair styles or colors

    • Random Pattern: Variants of clothing textures or prints


COLOR_THEME

  • Probability The chance that override color settings will be applied to a character.

  • Color Seed Seed value used to shuffle color outputs randomly while keeping consistency.

  • Color Theme Select a base color palette to apply to the crowd (e.g. company brand, team color).

  • Color Variation Degree of randomness added to the override color values.

  • Mix To Original Blend factor between the original character color and the override color.


EMITTER

  • Emitter Assign the curve object that defines the flow path for the crowd.

  • Density Controls how many characters are placed per unit length along the curve.

  • Seed Random seed to vary spacing and character position along the curve.

  • Probability Chance of placing a character at each emitter point.


ROUTE

  • Show Path Toggle visibility of the crowd path curve in the 3D Viewport.

  • Width Total width between the first and last row of the crowd formation.

  • Number of Route Number of rows of characters created across the width.

  • Space From Center Offset distance outward from the curve's center line.

  • Start Width Multiply / End Width Multiply Adjust width expansion or contraction at the start and end of the curve.


DISTRIBUTION

  • Fill Curve Evenly fill characters along the entire curve path.

  • Random Distance Adds variation to spacing between characters along the path.

  • Row Length Controls how long each row is before repeating the pattern.

  • Offset Along Path Shift the entire crowd’s starting point along the curve.


ROUTE_VARIATION

  • Curly Route Adds wave-like curves to the route lines (side-to-side variation).

  • Frequency of Curly How often the wave pattern appears along the route.

  • Random Route Space Adds spacing irregularity between different rows/routes.

  • Unlock Radius Allows manual control over radius/deviation, bypassing curve constraints.


FLOW

  • Speed Movement speed of characters along the curve.

  • Invert Direction Reverse the flow direction of the entire crowd.

  • Both Direction Allow characters to move in both directions along the same path.

  • Both Direction Random Assign movement direction per character randomly (some go forward, some backward).


TRANSFORMS

  • Offset Scale Set a fixed base scale for all characters.

  • Random Scale Add variation to each character's scale for more realism.


GROUND

  • Ground Assign the object to use as ground for alignment.

  • Ground Raycast The maximum raycast distance used to align characters to the ground surface.


PRESET_ASSET

  • Preset Asset Collection used to associate this crowd with a specific preset asset collection.


COUNTER

  • Counter Enable this to count and display the number of generated crowd instances.

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