Source list

The Source List is where you manage all character sources used in crowd generation. Each source represents a preset character with specific appearance, animation, and style settings. These sources serve as the foundation for creating diverse and dynamic crowds. You can freely add, remove, or configure sources depending on your scene requirements.
Activating a source (Active Source) may cause the program to lag temporarily, as the system needs to load character models and textures into memory. Please wait until the loading process is complete.
Source Item
Displays the status and control options for each character source used in the crowd system. Users can toggle visibility in the 3D Viewport to manage performance and scene clarity.
Add / Remove
Add: Add a new character as a source.
Remove: Remove the selected source from the system.
Preview Type
Choose how the character source is displayed in the 3D Viewport:
Full: High-resolution preview
Proxy: Low-polygon version for optimized performance
Even when working in Proxy Mode, characters will be rendered in their normal full version (not proxy) during final output.
Presets Collection
Displays the name of the Preset Collection that the character source was created from.
Random Start
Randomizes the starting animation frame of each character to prevent uniform movement across the crowd.
The time range of each animation may vary. You need to manually adjust the timeline to make sure it fully covers the playback duration of all animations.
Random Speed
Applies slight variation to animation speed for each source, creating more natural and less repetitive crowd motion.
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